Lord of Winter

The Lord of Winter is a gigantic feybeast that appears in the north of Ehrenfest during winter causing blizzards. There are multiple feybeasts that can become the Lord of Winter, with the strongest emerging as the Lord of Winter. Only the schnesturm is confirmed to become a Lord of Winter so far. Every year the Knight's Order is prepared to take him down as soon as possible, because failing to do so delays the arrival of spring. Once the Lord is located the entire order save for a sceleton crew at the most vital areas of the duchy gathers to take the beast down. If the hunt is successful it will reduce the frequency and severety of blizzards for the remainder of the season and make spring come sooner.

Due to it's size and comparetively cold climate the province of Haldenzel is where the Lord Or Winter appears most often.

The schnesturm as the Lord of Winter is know to be an especially nasty opponent. He can spawn minions, controlling number and strength, create powerful blizzards around him and heal himself. Every ability uses mana, proportional to the amount and strength used.

As he is able to spawn many minions continuously, knights divide their ranks into those who attack the schnesturm's limbs directly, and those defeating the minions over and over again. Generally the attack team will consist only of archknights, while the medknights concentrate on destroying as many minions as possible. It is unclear what role layknights usually take, but if a person of interest is present, it falls to the layknights to keep him or her protected.

The fight normally lasts for a long time, because of the approach to slowly weaken schnesturm. The knights usually take turns to retreat to drink mana recovery potions and wait for them to take effect, before joining the breach again.


 * It may drop a very pure winter feystone when slain.
 * If not for the purest feystone, other materials could be harvested like meat and fur.