Guilds

Guilds are organizations to both regulate and represent workshops and stores working in the same field.

Within Ehrenfest, there exist various guilds that control the market. The guilds count as legal entities, thereby able to form contracts, both normal and magical, and govern the business affairs of Ehrenfest through sister guilds in other cities. The guilds are led by a guildmaster, who usually has numerous contacts and connections within the nobility. Guildmasters may also have their own store or workshop on top of other guildmaster duties.

To open up a guild outside of the capital you require certificates of the Merchant's Guild, Aub Ehrenfest and should the location be outside the central district the local giebe. Additionally the merchant's guild requires a sample of the work that warrants the creation of a new guild. Once a guild exists, it is possible to open workshops under its name.

Spoiler from Part 4 Volume 5