Lord of Winter

The Lord of Winter is a gigantic feybeast that appears in the north of Ehrenfest during winter and is responsible for causing blizzards. There are multiple feybeasts that can become the Lord of Winter, with the strongest emerging with the title. Only the schnesturm is confirmed to become a Lord of Winter so far. Every year, the Knight's Order is prepared to take the Lord down as soon as possible, because failing to do so delays the arrival of spring. Once the Lord is located, the entire order, save for a skeleton crew at the most vital areas of the duchy, gathers to take the beast down. If the hunt is successful, it will reduce the frequency and severity of blizzards for the remainder of the season as well as make spring come sooner.

Due to its size and comparatively cold climate, the province of Haldenzel is where the Lord of Winter appears most often.

The schnesturm as a Lord of Winter is know to be an especially nasty opponent. it can spawn minions, (with control over strength and quantity), create powerful blizzards around itself and heal. Every ability uses mana, proportional to the amount and strength used.

As it is able to spawn many minions continuously, knights divide their ranks into those who attack the schnesturm's limbs directly, and those defeating the minions over and over again. Generally the attack team will consist only of archknights, while the medknights concentrate on destroying as many minions as possible. It is unclear what role layknights usually take, but if a person of interest is present, it falls to the layknights to keep them protected.

The fight normally lasts for a long time, as the approach is to slowly weaken schnesturm. The knights usually take turns to retreat to drink mana recovery potions and wait for them to take effect, before joining the battle once more.


 * It may a very pure winter feystone when slain.
 * If not for the feystone, other materials can be harvested like meat and fur.