Guilds

Within Ehrenfest, there exist various Guilds that control the market. The Guilds count as legal entities, thereby able to form magic contracts, and govern the business affairs of Ehrenfest through Sister Guilds in other cities. The Guilds are led by a Guildmaster, who usually has numerous contacts and connections within the nobility. Guildmasters may also have their own store or workshop on top of other Guildmaster duties.

To open a Guild, one must submit paperwork to the Merchant's Guild as well as provide a sample of the work that warrants the creation of a new Guild, and then wait for approval from its Guildmaster. Once a Guild exists, it is possible to open workshops under its name.